Sunday, 29 June 2014

Mechanicum Tactica

There's a lot of tactics talk and math-hammer on the internet. However all the math-hammer in the world doesn't work if you've brought 200 points of anti-air and face no jets! Or haven't factored in enough anti-tank to deal with a super heavy.

I wrote up part of this article before the Inferno Tournament (you can find two of my games here) and now I'm following it up with actual (28mm) battlefield experience. I always find it interesting to note how you're expecting units to work, or what internet wisdom might say about their use, and then see how they actually perform on the battlefield.

Firstly here's my force:

Ordo Reductor Strikeforce: OMEGA-666

What do we have here?? Here's my list:

Magos Prime
-Master Crafted Paragon Blade
-Chain Fist
-Rad Grenades
-Jet Pack
-Cyber Familiar
-Djinn Skein
-Melta Gun
-Augery Scanner
3 Mymidon Destructors
-Irradiation Engines
4 Thallax
-Melta Bombs
-1 Multi Melta
4 Thallax
-Melta Bombs
-1 Multi Melta
-Extra side armour

-Cyber Familiar
-Master Crafted Photon Gauntlet
-Melta Bombs
-Machinator Array
4 Castellax
1 Castellax
-Paragon of Metal
-Multi Melta
-Siege Wrecker
-Enhanced Targeting Array
9 Thallax
-3 Photon Thruster Cannons
Total 2500

Ok so very small model count. I'll go through these one by one. I've put my pre-tourney thoughts first and then actual combat findings/blather are in green.

Archmagos Prime (The Martian)
This guy is a super survivable combat monster. Leading a huge unit of Thallax, no Astartes should be able to approach him. He's got an artillery bombardment I can call down, which I'm intending to use whenever I catch any power armoured units in the open, for maximum effect. He also has the Djinn Skein so he can give the unit +1 ballistic skill. Being an Ordinator he gives tank hunter to the unit he's joined, and with photon thruster cannon having the lance rule, and lightning guns having rending, the unit can fish for 6's against any vehicle. He's carrying a melta gun for close up slagging. In combat he's got a master crafted paragon blade for decapitations, and rad grenades to make the whole unit hit harder! I think if you're going to run 2500pts of Mechanicum you need to have a monstrous Archmagos pulling the strings.
++time to die, heretek++
Master. Crafted. Paragon. Blade. Rolling those instant death decapitation results is SO satisfying. When I was dreaming this character up, I imagined him just chopping his way through traitor marines, leading a team of cyborgs into the enemy lines and dueling their general to the death. This is exactly what happened in game 2. We both unleashed hell on each other's units, grav imploders, photon thrusters, melta weapons, lightning guns, rad-cleaners, photon gauntlets, everything. I can just imagine the ruins collapsing around them as these two mighty Archmagos and their coteries blasted each other with super lethal weaponry. Then our generals clashed and The Martian prevailed, chopping the cranial unit from the enemy. Highlight of the entire tournament for me, and hopefully the start of a good rivalry between our forces!

Game 1 he didn't really get to do much, just giving his unit the +1 BS and using the Djinn Skein to call down the demo teams. Game 2 was brutal combat with the enemy Archmagos, and shredding a jet (imparting tank hunters on the unit is great!). Game 3 he chopped through some Astartes, but mostly just gave the BS bonus to his unit and let the photon thruster cannons do the talking. In all the excitement of the day I entirely forgot to use his bombardment in any of the games!

Myrmidon Destructors
These guys are Astartes Killers. Irradiation engines + Preferred enemy? If you don't know how harsh this is, you need to go and look it up! Brutality. These guys are also pretty tough. My plan is to run them behind the Castellax, to try and keep any pesky melta bomb equipped squads away from them. They can also rush into combat to sway any combats where the Castellax are being bogged down.
Time to ruin the eco system forever!
I had visions of these guys purging entire 20-man squads, however it didn't work out that way! They're quite capable of purging entire 20 man units, but the opportunity didn't really appear. In the first game they moved forward but weren't in range before the game ended. In the second game, they sold their lives to shut a Knight down, and in the third they splashed radiation over a Grav-Cannon rapier team in a bunker, before being assaulted and destroyed by Imperial Fists Terminators. 

I've had a strategic rethink of these guys, and I'll be running them as a unit of 5, with 3 volkite culverins, and 2 irradiation engines. I also want to try out a unit of 3 with conversion beamers. They can operate pretty independently, as having power fists they're no slouches when it comes to combat.

Thallax 'Demolition Teams'
These are the two 4-Thallax teams, each with one multi melta, and all equipped with melta bombs. The djinn skein allows deep strikers to land within 6" of The Martian without scatter, so I can move up, jet pack forward, and then next turn dump demo teams right where they can do most damage with their melta weaponry. They just need to survive a turn so they can employ melta bombs against vehicles.
++walk home, plague men++
These guys were pretty great! I only called one unit down unguided once, and that was to secure an objective and win the game against the traitor Mechanicus. Even if they scatter, you can still use their jet pack move to jump back onto the objective. This was pretty lucky though as it was a unit who hadn't come on from reserves until turn 4. So 3 turns of rolling a 1 or 2. They took a bunch of fire from a quad gun and missiles from a Hypherios battery, but being toughness 5 and 3 wounds each means they can laugh most damage off. In my first game I called them down and slagged a Land Raider, luckily it wasn't ceramite shielded! In my third game they came down and one of them slagged a rhino and the other disabled a second rhino. They then basically just stood off from the enemy killing guys here and there with their lightning guns and multimeltas. I equipped all of these guys with melta bombs but I don't think they actually assaulted any vehicles in the end! I didn't face any Spartans.

This 450 point behemoth is my ace in the hole. Hopefully after the first time I fire its mighty 10" template STR10 AP1 mega-shot people will spread their forces out, and I can engage them piecemeal. It also ignores cover, so troops behind aegis lines or in ruins will be mashed to pink mist. The main reason I'm running this tank however is that my Forgeworld order didn't arrive in time and I've got a 500 point gap in my list. For a Heresy tournament it might be a bit harsh, but then again, I'm sure there will be no shortage of Primarchs! The other thing is, this monster is the closest to a Sturmtiger you can get in 30K, I guess a Typhon is pretty close too.
Well first of all, I didn't encounter any Primarchs! Secondly this tank didn't have the impact I'd expected. In the first game I held it in reserve, and as we only got to play 2 turns, It drove on second turn and fired at a Malcador Infernus, got a penetrating hit and crushed a few Death Guard guys with collateral damage, but not the world ending shot I'd hoped. In the second game I fired it at the traitor-Knight but it just glanced off its shield, and did a couple of wounds to some Castellax. After that the Knight was in combat or destroyed and the only other real target was a flare shielded Mechanicum Land Raider, which was no good as it dropped the strength down to 8.. It did manage to explode a unit of 4 Thallax though! It ended up bottled up in my corner as if I'd moved it forward I would have been assaulted by Castellax. In game 3, it stood back and vaporised a couple of squads of Astartes who were in ruins, but was a BIG target for Polux and his terminators when they arrived. 

I have plans to replace this guy with a Praetor Armoured Assault Launcher. I'd probably bring this guy back configured as a Shadowsword in bigger games or if I know there will be enemy Titans.

Dominos (The Handler)
This guy is the controller for the Castellax. Running Castellax without a cortex controller is just WRONG! They need someone to direct them, otherwise they're just running all over the shop like adorable industrial puppies. He is also the dude with Cybertheurgy, which can come in quite handy, especially firing a cybernetica model twice before assaulting, or exploding a damaged cybernetica in combat. He's got a 4+ Invulnerable so he's pretty durable, and toughness 5 due to his machinator array. He can put wounded targets in the ground with his master crafted photon gauntlet.
I love this guy so much. In the third game he just trotted along behind his Castellax as they shredded Astartes in the ruins, and then casually executed the last survivor with his photon gauntlet. He almost let the team down though, when he attempted a super risky Cybertheurgy roll to make Siege-bot fire twice. (I DON'T KNOW WHAT HE WAS THINKING TSK TSK), but it turned out OK. 

In the second game, on the third turn I had Knight rampaging through my lines, being held in combat by a single Castellax. So I attempted to explode it (the Castellax), which would have meant I could fire into the unengaged knight. The handler unfortunately failed the Cybertheurgy test which meant that the Castellax went rogue! Tremendous! After I finally managed to put the Knight down, by rushing it with Siege-bot and the Myrmidons, the one surviving Myrmidon and the handler managed to execute the rogue Castellax. (this was not only important for narrative purposes, but also if that rogue Castellax had stormed into the big combat between our Archmagos, who knows what might have happened!) The handler was charged by a pair of Castellax but he managed to survive, falling back while shooting his photon gauntlet as he escaped. I really like this guy, and I've been using him as a general in some 1000 point games we've been playing. At only 140 points he's possibly the cheapest HQ you can run in the Taghmata list.

Castellax Unit
These guys are total beasts. They can absorb so much punishment that it gives the rest of my army time to manoeuvre into position. The way I see this army working fluffwise is that the Cybernetica component are vassals of the Ordo Reductor, and they'll throw the automata away in frontal assaults and distraction attacks, to preserve their less durable troops. These guys will move forward in the middle of my force, with the Myrmidons keeping away any units who might bog them down. They also have super brutal STR6 AP3 bolt cannons, which will devastate Astartes in the open, or rip up light vehicles. When they charge they have 4 attacks each from rage, otherwise only 2, so they definitely want to be charging when they're able. Against vehicles they can assault and then smash them (hopefully to pieces).
They're like puppies, if you took the puppies' brains out and wired them into combat engines.
Castellax are badass. Their mauler bolt cannons are incredible, and they can take a massive amount of damage. In my second game these guys unfortunately were assaulted by a Knight. On the first turn it failed to hit with any of its D-saw attacks so I thought they were going to be safe! But then they fluffed all of THEIR attacks and then with some good stomping half of them were crushed! As I mention above I had to execute my own model, but the way it happened was so great I wasn't even mad.

In the third game they walked in out of the desert with the handler and Siege-bot and crushed all the Astartes in the ruins there. They took some fire from a plasma cannon team, but managed to shake most of it off. 

The problem with these guys is that they become a bit of a crutch. Oh the enemy's best thing? Just send the Castellax at them. I don't think they're over powered really, I think that there's just no one on the scene at the moment running some big plasma gun or lascannon teams. (or at least I haven't played against them yet) I also haven't had a chance to set them on a Primarch. They've caught a bit of flak on the net for being over powered, but I'm going to continue to grow my posse of battle automata, at some point I'd like to be able to field an entire 2500 Legio Cybernetica list with a Knight lord of war.

Castellax Paragon of Metal (Siege-Bot)
As soon as I read the fluff for the paragon of metal upgrade I was hooked and knew I had to build one. Giving him a siege wrecker ties him into the vassalage to the Ordo Reductor theme, so I went the full hog and gave him a multi melta. I was under points so I threw an enhanced targeting array on him too, why not right? With the rampage rule, he can take a run at a squad of terminators and possibly just kill them all before they can strike! If I come up against any non-ceramite vehicles he can slag them with his multi melta, and hopefully he'll get to trash a fortification or two with his siege wrecker. He'll generally work on his own, or provide close support and protection to the handler if needed.
++we're being flanked by stinkers, handler++
Ah Siege-bot! Twice the price of a normal Castellax, and twice the fun. He's had some adventures, usually me just massively overestimating his capabilities and throwing him into death or glory missions. Luckily the handler always has some backup copies of his cortex saved ready to rebuild him. 

So game 1 he had a shooting stand off with 20 Astartes and a Contemptor with dual kheres. He really didn't have a great time. Unable to get close enough to employ his multi-melta, he copped 3 wounds from a fury of the legion, and then the final wound from the kheres. In game 2 he fared little better, the only time he would have got to shoot was against the enemy Knight, but it got locked in combat before he had a chance. He ended up running into combat with the Knight, hopelessly outmatched but selling his life to save the handler. He didn't even get to strike before being sliced in half by its D-saw. BUT it spared a couple of the Myrmidons who were able to deal the deathblow. In game 3 he did a couple of wounds to a grav-cannon rapier, and then charged into combat with a unit of breachers. Over about 5 rounds of combat, he wasn't able to destroy them, and finally went down as grenade after grenade was thrown into his face. So yeah, didn't manage to get his points back in any of the games, but he did enable some other units to achieve their goals.

Thallax [Icarian] (The Spearhead)
These guys are part of the Legio Cybernetica allied force, entirely because I first gave them the ferrox upgrade, but at the last minute I got paranoid about air-power and swapped them to icarian. I could have just put them in the main force once they didn't take ferrox but it doesn't really matter. (Ferrox is rage+rending close combat attacks, and only available to Legio Cybernetica now.)  With three photon thrusters, +1 BS and tank hunter from The Martian joining them, plus move through cover, this unit is the brutal spearhead of the army. I'll use these guys to exterminate terminators, rip up light vehicles and fliers, harass heavier vehicles with rending and lance, and charge into big units of Astartes to break them. They're super durable, and the jet pack infantry rules are sublime.
Cyborg Spearhead
Wow, photon thruster cannons are the Seriously, 48" range, they can slay things from miles away. Most of the time I moved within 18" so I could fire the lightning guns too, but that range! This unit was so huge that it was almost impossible to kill. I didn't face any strength 10 templates so I was able to jet around killing things pretty much at will. Sucking up the BS5 from The Martian, meant they were able to just lay waste to whatever they fired at, and the targets got no cover saves. I unfortunately didn't get to attempt to gun down a primarch, but if anything in my army could have ended one, it would have been these guys. Whoever starts running Myrmidon Destructors with photon thruster cannons first, is GOING. TO. CLEAN. UP.

Game 1 they flew up onto a Skyshield landing pad, then second turn called down the demolition teams and then jumped back down behind the skyshield to shoot underneath it at the disembarkers from the Land Raider the demo teams had slagged. Game 2 they parked in some ruins, and then used their skyfire ability for the only time in the tournament, disintegrating a Lightning Prime. The traitor Archmagos and his Myrmidon bodyguard then disembarked right in front of them and shot at them, from like 3" away, then they shot back and assaulted. Neither of us managed to cripple each other with shooting and so that combat went on for quite a few turns before I got the upper hand. In game 3 they were fired at by a heavy bolter team in some ruins and lost 10+ wounds, which was pretty harsh, but their return fire (at BS5 with -2 to cover saves) eliminated those guys in return. They fired a couple of times into some Fists Terminators, but they were equipped with storm shields and so weren't too bothered. I could have spent a few turns moving towards them shooting as they went, but the Fists were armed with assault cannons and a plethora of brutal close combat weapons so I kind of chickened out. The fact Alexis Polux was leading the unit and could have just one shot smashed The Martian to death was also a factor to consider! 

These guys are awesome. To take 3 photon thruster cannons I had to boost the unit up to 9, so they ended up costing a fortune (475 points) but in their role they excelled. Moving forward, absorbing small arms fire and calling down demolition teams. Oh and sucking up wounds so The Martian didn't get shelled apart.

So there we go, I didn't play against the Iron Warriors force, who had a Typhon, 10 Tyrant Siege Terminators and a squad of Havoks, or the Death Guard force with dual Medusas and lots of heavy weapons teams, so I'll have to see how I fare against that kind of fire power next time.

I'm slowly expanding my forces and intend to get at least one of everything at some point. I'll probably change up my list for next time with some Tech-Thralls and tanks and things and do some more articles like this after some tournaments and then compile a bit more of a helpful Mechanicum Tactica at some point.

On the modelling front, I'm working on my Mechanicum Land Raider!  The conversion kit I got is pretty decent, so it will be more just filling in some gaps with putty than having to sand things and bend things with a heat gun, which is always good!

Friday, 27 June 2014

Battle Report - 30k World Eaters vs 30k Iron Hands

Was very lucky to get a short notice game with our good mate John up from Brisbane (1500 km from Townsville). John threw his 40k Iron Hands in and used them to proxy as 30k Iron Hands force so we could roll some dice!!!

Was a 2800 point game with both Angry Ron and Ferrus Manus (A proxy anyways) on the board - and yes they had a biff - and yes bloody Ferrus should have died twice but due to John's miracle rolling the bugger lived = lots of Angry Ron crying.

That aside we have fun.

Have a watch and enjoy the stills from the game below.

Don't forget to head on over to our FACEBOOK PAGE for more photos and on the go updates and also check out some of John's brilliant work at THE PAINTING BUNKER


Saturday, 21 June 2014

Technical difficulties.... Salamanders and Emperors Children... oh yeah we have a girl now!

By Technical Difficulties I really mean Ben is being to lazy to post... so I stole a few pics of his WIP Salamanders while he wasnt watching = take that Ben!

These are not yet finished but I tell you what they are looking bloody great. I have always been a fan of vibrant in your face minis. These don't disappoint.

On another great note for our adventure into the 30k frontier as a group - I have just had my Mrs say words to the effect of "When do I get to blog??"

In short expect her to be getting in on the wagon soon in order to make person number six in our group to be enjoying Warhammer 40000 in a new light!! It may be 10000 years older but you get that on the big jobs.

Here is her first test mini - a pearl looking colour - very bright but strong as expected.



Thursday, 19 June 2014

Iron Warriors: Tactical Squad Alpha

I present to you my first completed Iron Warriors Horus Heresy (HH) Legion Tactical Squad. Wow! That's a mouthful. The models are from the Iron Hands Legion MkIII Squad and won't be the last models I steal from that bionics obsessed pack of loyalist scum. I've now got my eyes set on the Iron Hands Contemptor (which I've subsequently purchased). Replace the gauntlets with skulls and BAM! I figure the Iron Warriors like cogs just as much, being all... machiney... and stuff. I am justifying the bionic right arms by making this squad the bearers of my (just for show) Legion Banner. They've replaced their weak flesh with iron so as to be able to better grasp the pride of the Legion. It's totally a thing. Banner to follow.

This squad has been a labour of love and I'm not quite sure it's completed yet. I am having my first HH game this Friday (with more than a few proxy models on both sides) so will decide on the effectiveness of the squad then. From what I've seen HH tends to encourage larger squads though with the Legion Tactical Squad I'm not sure there is a reason to.

Here’s my reasoning. The points don't really favour larger Legion Tactical squads, unlike Terminators or Destroyers for example. I plan on using them more to hold the line (and unleash their 'fury' when required) behind a fortification of some sort so don't have to worry too much about attrition. I'm not attaching an Apothecary to them so don't have to stress about getting the most out of a supporting character. Most importantly Iron Warriors don't take morale checks from shooting casualties, so maximising that 25% threshold isn't applicable. If I'm missing something please let me know in the comments but I think I've made the right choice. I do however want to add the aforementioned Legion Banner to the squad so they may grow anyway. But for now, ten will do.

In regards to tactics the squad will most likely wait patiently in a bunker. I'm looking at the Wall of Martyrs bunker as I think the model is awesome. Buildings are far less dangerous to occupy in 7th edition and you can hold an objective from inside one too. Otherwise sticking them behind a good old Aegis Defence Line will achieve a similar result. They can then deter any ambitious assault forces while my big guns clean up, holding objectives as required. I've equipped the Sgt with a Power Axe and Artificer Armour (the plume makes his armour better…). In HH if you're a character and not sporting a 2+ save you're doing it wrong.  

In regards to painting I've kept it simple. I've kept away from edge highlights as I'm going for a gritty realistic look. I've used washes and some minor sponging for battle damage but kept it subtle. This is my first attempt at getting even slightly inventive with my basing and I'm going for a muddy war zone within a long destroyed bunker complex/city, with a few skulls scattered around for flavour. I went with a reddish base for something a bit different and to contrast with the dark silver colour scheme. I'm waiting out for an Iron Warriors Transfer Sheet but think I might cave and go with the standard Space Marine one as I really only need a bunch of arrows and such.

So far I'm pretty happy with the results and can't wait to get them into their first battle later is week. Enjoy and keep the dice rolling.


* On a side note this was my first attempt at photographing miniatures. Learnt a few things and am planning on using a dark grey backdrop/setting for my next shoot. I tried using white to begin with and it didn't work at all. Eventually I want to get some terrain to shoot them on but all in good time.

Tuesday, 17 June 2014


I love doing narrative battle reports, and I've compiled a couple from the recent Inferno Horus Heresy tournament held in Brisbane a the Mt Gravatt Games Workshop Battle Bunker.

It was a really great day and some excellent opponents. The painting level was way higher than I'd expected (Other than our games, I'm not sure there was any other fully painted games being played).

In any case here we go:

I'm working on a Mechanicum Tactica article which I'll chuck up soon!

My Myrmidon Secutors and pieces to build a Mechanicum Land Raider have finally arrived, so I'll be busy over the next few weeks!

Monday, 16 June 2014

Reinforcements - Angry Techmarine

Gday all,

Apologies for the delay in posting. I have been caught up with work, hangovers, tournaments and a bit of Flames of War.

Never fear however as I have caught the bug again and am pushing full steam ahead to finish all the World Eaters I currently have on the go.

In the mean time here is a peek at the finished "Angry" Techmarine that I started in some down time on my last trip away with work. He is based off the Astral Claws Techy. I am loving the conversion beamer and nasty power axe.

I am pretty happy with him and enjoyed painting red for a change. I think the chipping and weathering is a bit more subtle than the rest of the army and am happier with my progress in this area.

Comments welcome as always.

20 Assault Marines coming soon.

Cheers and good gaming


Saturday, 14 June 2014

Inferno Heresy Tournament

Just uploaded some pics from the tournament over at the Games Workshop Battle Bunker today. Ill do a full pictorial review of my games this week but in the mean time here are some army pics from earlier in the day.

Congrats to the winners!

Best General: David Jurgs, Iron Hands

Players Choice Army: Aaron Sobey, Death Guard

Favourite Sport and Wooden Spoon: Andrew Hollis, Imperial Fists.

Powerful Iron Hands!

Thursday, 12 June 2014

30k - A Guide: What Legion Should I Collect?

Howdy Hey fellow gamers!

My aim with this article (which I realise now will turn into a series) is to act as a ‘how to’ guide for those just starting to get into, or contemplating getting into, the awesome world of The Horus Heresy. Firstly we will start with the most important question that every Horus Heresy player has to ask themselves, the question that will define all other steps on our road to the Battle for Terra.

What Legion should I collect?

For some this may be an obvious choice. They may be obsessed with one of the Legions, having collected them as a chapter or renegade force in 40k or tailored their Horus Heresy reading towards them to the exclusion of all others. There are players out there with 10,000pt of Space Wolves who are looking for any excuse to continue their Fenrisian passion through another medium. Perhaps this hypothetical player particularly relates to one of the Legions, feeling a connection to the Death Guard through their mutual distaste of showers, or to the Emperor’s Children for reasons better not discussed on a public forum. For these individuals the choice is easy. For the rest of us, the Legion question is an agonising one, the answer to which will most likely change multiple times.

Death Guard Special Rule: No Allies allowed, you try standing next to them

Before I begun my 30k journey with the Iron Warrior Legion I had contemplated collecting almost every one of the 18 known Legions, and even one of the unknown two. Except the Imperial Fists. Not sure what it is but they interest me about as much as a holiday to North Korea. Another reasons for me to go with Iron Warriors! Greater the satisfaction of stamping their yellow smug faces into the dirt with their arch (nemesi?). 

Every time I read a new Horus Heresy novel I would start to think about putting that Legion on the tabletop, the possibilities are endless! (if 19 was considered endless…) But we have to make a start somewhere and so I give you these five questions to help you make what may be the most important choice of your hobbying life. No pressure.

Paint Scheme - What colour do you want to paint? A no brainer. You’ll be painting a lot of it. Don’t like white? Stay away from White Scars. Want to give red a try? Have a look at Thousand Sons or the sons of Sanguinius.

Once you face an army of Legion Jetbikes, Eldar will look like a bunch of pansies

Conversion - Happy to convert your miniatures or looking for a Legion already well catered for? While the Death Guard have a good selection of their miniatures designed and available for purchase, you’re going to have to get inventive if you want to put together an Alpha Legion force. Have a good look at the Forgeworld (FW) site to see what is available before making your decision.

Established Rules - Do you like to live dangerously? Currently there are only rules released for 12 or the 18 legions. If you’re happy to buy a force before you have the rules for it based on your inextinguishable love of that Legion, you’re a braver person than I. If not, we’ve suddenly reduced your prospective choices by a third!

Marc Raley's Stunning Alpha Legion Army

Play Style - What kind of tactics do you like to employ on the tabletop? Like to sit back and punish your enemies with relentless firepower? Consider the stubborn Iron Warriors. Or is ripping your foes apart with whirring chain axes more your style? If so, get ready to eat some worlds. Maybe you're into being stealthy with your 7 foot, ceramite encased super humans? Look into the fear mongering (and personal favourite) Night Lords.

Doing it for the Models - Is there a particular miniature of the FW Horus Heresy line that especially appeals to you? Spend hours staring adoringly at the Horus model? Then his spiky sons are probably for you. Have some kind of cog fetish? Iron Hands all the way.

In the world of miniature gaming, it doesn't get much better than this
If you use these questions you should arrive rather quickly to a conclusion about what Legion is right for you. If you can’t choose between two, hit up the allied chart and collect both! Also don’t forget the Mechanicum and the soon to be released Imperial Army, though that’s a whole other kettle of fish. I hope I’ve been helpful in getting you started on the 30k road. Picking a Legion is the hardest part, but only the beginning.

Tune in next time when I discuss what purchases a 30k beginner should be making, pretty much applicable to all 30k players no matter what Legion you choose. Until then, keep the dice rolling.


So it begins - Ben

G'day people! After incessant hounding from Ty, I've finally succumbed and started to blog about my venture into the Horus Heresy.

First off my name's Ben. I've been a mad hobbyist for almost 20 years, and have been addicted to all the games systems but I keep returning to 40K. Now just so its out of the way, 30k, a lot of people have been telling me it is a totally different animal to 40k. I DISAGREE. There I said it. Having played a few games and watched a few more, to me 30K is 40K with one codex, which is fine. The real reason I'm taking part in abusing my bank account for more of the good resin stuff is purely because of the period in the 30 K universe, when some of the most epic battles and grandest events ever written or conceived take place. To be able to put the units and characters down on the table and watch them tear around the table is a real feast for the imagination, plus its also great fun watching them rip/shoot thing to pieces.
 Now I as my mates know, I get excited about armies/ideas, and run around like a 5 year on crack. I jump from one idea to another until eventually I settle on one. I started with Night Lords, then World Eaters, Salamanders next, Alpha Legion was it. I painted a contemptor and a test assault marine. It's going well. Then my my brain kicks it all to dust, and now I'm not happy with the color scheme, it wasn't fun to model or paint these suckers as much as I loved the background/history for the Hydras (all lies apparently anyway). I was in Heresy purgatory, nothing was giving me the drive to paint. My beloved Thousand Sons are still a while off so I turned back to an old favourite, The Salamanders.
 I did these fellas once before when I was a lowly GW Drone (i loved that job). I had so much fun mixing up parts from other models for the scales, the teeth tokens, flames it was all there. So this is it, The Sons of Vulkan are getting off the bench, and back on the table to bring fiery death to traitors (that's the hope anyway). The shoulder pads and brass etch have arrived so its down to this, If these guys don't get done I am OUT OF 30K. Until Thousand Sons rock up. So the army...
 1000 points is the 1st stage goal. I have a list, a method, and the models are built barring the newly arrived parts, and a little sculpting here and there. Since 1000 points to me is nothing in 30 K I've gone with a simple list that looks similar to something you would see in a 40K game barring the funky weapons the legion has access to to. Its a decked out Praetor, he is the cliche Sally character, Thunder Hammer, big ass shield and a dead lizard on his back. backed up by 10 vets in a rhino with Heavy Flamers, another 9 vets in a rhino which he rolls with. The rhinos are being followed around by a Sicarian tank for dakka, and a Flamestorm toting Predator. After this I have varying ideas on what to add but I'll focus on these lads and post up photos as they progress. I'm honestly not looking forward to the small 1000 point games as my true intent and interest for 30K is in the upper ranges of gaming 2000 to 3000 or even higher. There are so many things that should be on table and the scale of conflict theses games represent are far too grand for a mere 1000 points. But it all has to start somewhere right? I want to see 3 20 strong tac squads supporting 2 20 strong assault squads or multiple terminator squads. A trio of contemptors rampaging across the table. 10 Devestators with Heavy Flamers pouring out of a transport and putting up a wall of fire. I want Vulkan to start smashing that douche Fulgrim in the face with his hammer. Sigh, those days aren't far off I suppose and when it happens you will all see the pics!
 Thanks for reading and I promise not to pull a George R.R. Martin and make you wait forever for the next installment.
- Ben